
Enforcer
Defense · Team Protection
A durable frontline Keeper focused on barriers, damage reduction, holding dangerous positions, and protecting allies under heavy fire.
CHOOSE YOUR BATTLEFIELD IDENTITY
Eight Keepers. Eight distinct ways to control a fight. Your class defines what you bring to the battlefield; your weapons and build define how you use it.
The eight-character roster is becoming eight combat classes built around gunplay, team utility, mobility, battlefield control, and Fracture-powered abilities.
THE KEEPERS
Each Keeper has a fixed visual identity and a clear combat role. The important choice is what that Keeper can do: skills define the battlefield identity, while weapons, equipment, and builds shape the way you play it.

Defense · Team Protection
A durable frontline Keeper focused on barriers, damage reduction, holding dangerous positions, and protecting allies under heavy fire.

Aggression · Weapon Pressure
A direct gunfighter built to push forward, maintain pressure, and turn strong weapon handling into relentless frontline damage.

Explosives · Armor Breaking
A heavy-impact specialist who clears clustered enemies, breaks hardened targets, and creates violent openings with explosive firepower.

Deployables · Battlefield Control
A technical combatant who shapes the fight with turrets, deployables, traps, and tools that keep working while the bullets are flying.

Precision · Weak Points
A precision specialist built around target marking, weak-point pressure, battlefield information, and punishing enemies from favorable positions.

Speed · Repositioning
A fast-moving Keeper built to cross the battlefield quickly, escape bad angles, close distance, and keep weapon pressure where enemies least expect it.

Morale · Squad Empowerment
A battlefield musician who improves the morale of the troops, strengthening the squad and helping allies maintain their fighting edge under pressure.

Anomalies · Crowd Control
A Keeper attuned to Fracture energy, using unstable powers, elemental effects, and crowd control to manipulate enemies and reshape encounters.