THIRD-PERSON SCI-FI ACTION SHOOTER

Enter the Fracture. Hold the line.

Fracture Keepers is an online third-person action shooter built around responsive gunplay, distinct Keeper classes, persistent progression, and combat missions inside unstable Fracture zones.

FK // FRACTURE SIGNAL
TRACKING
BREACH STATUS UNSTABLE Combat team authorization required
DEVELOPMENT Active
COMBAT Third-Person Gunplay
KEEPERS 8 Classes Planned
01

Impact-First Gunplay

Shots should feel immediate through weapon sound, recoil, hit confirmation, enemy reaction, stagger, and destructive feedback.

02

Eight Keeper Classes

Each Keeper has a clear battlefield identity. Skills define the class; weapons, equipment, and builds define how you use it.

03

Persistent Progression

Characters, levels, equipment, crafting resources, consumables, and account-wide goods persist between missions.

BACKGROUND

The Fracture Event

Humanity did not discover another world. It opened a wound into one.

The first Fracture appeared without warning.

A geometric tear of cold light formed above an abandoned industrial corridor and refused every attempt to contain it. Sensors returned impossible depth readings. Radio signals crossed the boundary and came back distorted. Then a probe returned carrying matter that did not match anything on Earth.

Opportunity arrived before caution.

Governments, private research groups, and extraction teams pushed through the opening. Fracture-born materials promised new energy systems, new weapons, and technologies that could have changed civilization within a generation.

Then the expeditions stopped answering.

Days later, something came back through.

The first incursions were disorganized: unstable biological masses, hostile humanoid forms, and organisms that seemed assembled rather than born. Later waves carried weapons, adapted to resistance, and began establishing territory around active Fractures.

Conventional forces could defend a perimeter. They could not control what was happening on the other side.

The Keepers were created for that job.

Small, heavily armed teams of specialists are sent where normal units cannot operate. Assault operators, engineers, recon specialists, defensive anchors, support units, and Fracture-attuned combatants enter unstable zones, eliminate hostile concentrations, recover useful material, and return before the breach changes around them.

Every recovered weapon component and every sample brought home makes the next deployment more survivable.

Every successful mission also raises the same question.

Are the Fractures random accidents...

or is something learning how to open them?

FIELD INTELLIGENCE // HOSTILE CONTACTS

VISUAL DATA PENDING Enemy faction art will be added during combat prototyping.
Contact Type 01 Anomalous Forms
Contact Type 02 Replica Hostiles
Origin Beyond the Fracture

GAMEPLAY

Deploy. Engage. Extract.

Choose a Keeper, equip your weapons and build, deploy into a Fracture mission, break through hostile forces, complete the objective, recover materials and gear, then return to prepare for the next operation. The goal is a simple loop with one priority above everything else: the shooting must feel good.